Kirobsi

ΘΔ Autistic Deer Artist

Kiwi! I make art of various kinds and ramble sometimes c:

I tend to be rather insular


ant
@ant
This page's posts are visible only to users who are logged in.

Kirobsi
@Kirobsi

In early 2021 I had a dream about a game. It was a gen 1 Pokemon ROMhack called Obsidius developed by somebody named Kirian, and remade/ported to run natively on PC by someone as an archival project (I'm unsure what their name was, don't even know if it was ever specified in the dream). The game was a surrealist puzzler thing, and it had no battles, or really any actual Pokemon in it. I think it started in a pretty standard looking room - or perhaps it was normal as far as Pokemon games go for a while, something like that - before the player exited a certain room and emerged in a wide but short hallway with a tiny staircase. The room's visuals were 2-tone black and white, just outlines of the walls. Kind of like Antichamber when you're not around colour. It also became apparent around then that the player had the ability to toggle their point of view whenever they wanted, with the alternative perspective being first-person 3D.

Details are hazy, but generally it progressed through the visual styles of the first three or four generations, with esoteric NPCs that looked vaguely Pokemon-like and gave weird dialogue (or maybe just weird wordless interactions?) and obscure little puzzles. Vibe was fairly consistent the entire time and I really quite like it. Eventually it reaches a point where you're very briefly dumped into a skungy Cave Story section that harshly interrupts the mood of everything prior before the game's archivist shoves in a little disclaimer explaining that that's where the hack's contents ended, probably implying that it was unfinished or something.

Of course, this couldn't have been a gameboy game hack, introducing colours and first-person 3D at the fidelity of the dream isn't possible on that thing. Surprisingly, that was the entire point of Obsidius rather than being a dumb dream logic moment. There was no gen 1 Pokemon hack, there was no Kirian - Obsidius and the entire narrative surrounding it were fabricated by this rando dev to cultivate certain expectations and vibes. They also had several other games which had completely unrelated presentation, which secretly linked back to Obsidius, and playing those ones would in essence continue the saga of Obsidius. It was very ARG-esque.

I'm not sure how I knew the nature of their other games in the dream? I never played any of them and the dream ended fairly soon after I got to the 'ending' of Obsidius and went to the dev's site or whatever, but for some reason I just implicitly knew it to be the case.

Anyway my username is just a combination of the beginning of Kirian and Obsidius. Explaining the game isn't necessary to understand where it came from, but I think it's a cool enough idea to warrant it! I only started using Kirobsi in September 2021, since I wasn't very comfortable keeping my prior username anymore.



inbtwn
@inbtwn

It's good. Trust me on this one. I'll probably write more on it later.

We'll figure this out together.


EDIT: I have been informed that this site does not work on mobile, which is unfortunate (but understandable). Please send this URL to yourself in an email so you can remember to visit it on a real computer or tablet. Thank you




why does nobody care about Since the Creation from La-Mulana 2's soundtrack. not even the official SSCC versions of LM2 stuff has it. Granted, those ones don't nearly cover the entire sountrack, but... nobody else seems to care enough about Since the Creation to do a remix or anything, I'd hope the devs did at least!

This is a crime as far as I'm concerned, this is probably my favourite track between the games



So a week ago a friend agreed to teach me some stuff about using GameMaker. For quite some time I've wanted to make stinky little games, but I made no progress because I don't have a lot of experience with programming and without someone personally helping me get into using a given engine, I'm very likely to go nowhere.

On previous programming experience: I first tried learning GameMaker in late-ish 2015 or early 2016, using a tutorial video or two on programming a platformer. It went nowhere. Then in late 2018 I did a python course, which was fun and definitely more successful since I had a direct, tangible incentive to program stuff, but I didn't really have any use for python afterwards and so it also went nowhere. Then in late 2020 a Java course, which... I actually barely remember anything from, there was a lot on my mind at the time.

Pretty much that entire time, I'd been developing an intuition for understanding games through pesudocode-ish logic. I'm not a genius or anything, nor was I reverse-engineering it all, but I was thinking in those terms. So I think my attempts at programming along with that kind of thinking about games and their bugs had primed me decently well to actually get something done if I were given a good shot at trying programming again.