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Turnsky
@Turnsky

It just occurred to me that one of the more disappointing things about starfield to me personally was that while i foolishly wanted a space epic from bethesda, it's one of the few games of that exploratory nature that has you putzing about in a ship that's not a single seat fighter (looking at you nms), instead you get volvo's version of the Millennium Falcon or slightly larger.

and you get stupid player housing elsewhere... sorry i don't like player housing in a single player game, but that's a choice i make.

What i want are

Capital Ships.

there's your player housing, there's your floating fortress of annihilation, there's your obscene amounts of storage..
Can't reasonably land on the planet with that? fine, build and design your own shuttle to go with it. Tour the surface of a planet with your personal doomship looming ominously overhead.

shit like that.
Not enough games give you that particular power fantasy without you having to either jump through a heap of hoops to do so, go all simmy which is not my dopamine trigger, or what a lot of games do is either just have it as a simple conveyance or teeny bit of gameplay as a setpiece before never doing that again.


Turnsky
@Turnsky

That the closest thing to freely controlling a capital class vessel without the minutae of EVERYTHING else that's passably good is freakin' STAR TREK ONLINE.

also there's mirror universe borg now too. Spicy Borg.


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in reply to @Turnsky's post:

Having your ship and your settlement/home be separate things annoyed me in starbound and I can't help but feel that it'd annoy me in starfield if I played it.

One of the biggest annoyances in these games is tracking back and forth to drop my shit off at settlements and more importantly retrieve that crap later and move it to different settlements or remember what container you stored it in, fallout 4 made it slightly more tolerable by having supply lines let you drop your junk off at any settlement and still be able to craft with it (not to mention just having a generic universal container for all junk rather than having to remember which wardrobe you left your shit in)

In starbound I can't keep track of all the planets where I left settlements. One time I tried building a space station and ended up just being like ".. but I want these guys on my ship, why is this station not mobile"

Starbound crafting is a pain because I have a crafting station but the ingredients I need are in one of a dozen chests that are right there but I can't remember which one I put in them because even sorting them into vague categories there's more widgets than there are item slots in the chest.

Like I don't have a problem with the concept of there being a limit to how much crap you can carry and having to leave the extra at a base so you don't have the perfect tool just a pause menu away at all times, that's perfectly fine, but making it a pain in the backside to manage the off-person storage will never not be annoying.

in reply to @Turnsky's post:

i had to look up the Mirror Borg and good god there's a part of me that wishes i'd gotten deeper into Star Trek Online (or Star Trek in general) because holy crap if i'd read the Mirror Universe novels this latest update would probably have me screaming the way the Endwalker trailer did when the Heavensward theme kicked in