I've finally solidified the mechanical categories acquisitions can be!
I've updated the rules page for acquisitions:
- Skills: Add player level to a roll. Consider disadvantage for lacking complex skills, such as alchemy, or language! A relevant trait implies you have a skill.
- Boons: A boon can grant you either advantage or a +1 raw bonus on a challenge.
- Magic: Break reality and do stuff that doesn't make sense. This gives you the context to solve a challenge with a mental score in place of any other ability score.
- Tools: If a challenge requires a tool to be successful, you have disadvantage without it. Combat, lockpicking, etc.