someone recently described Hermitcraft as part reality drama, part scripted roleplay, part improv comedy, and part art show.
and I want to point out: yes, and, the roleplay part consistently plays with one of my favorite themes, across all the hermits' perspectives: post-scarcity economics.
yayaya, the concept of a gift economy felt super abstract to me until I read Debt: The First 5000 years and realized, wait, this is just what naturally happens when you play minecraft with a few friends
