Couldn't resist playing with the new crafter. I've been seeing a lot of thumbnails of people using lots of droppers and hoppers in a line, sort of like one per crafting slot, but I figure the way the table is fed you just need 1 per ingredient and a bit of sequencing. In the case of the bow, you just need to add 1 string followed by 1 stick, three times.
This design would be terrible to use in survival, but for a first draft it works Well Enough.
The general idea:
- 2 droppers
- one for sticks
- one for string
- AND-gate that enables/disables system based on whether or not there's enough string and sticks in the droppers
- system enable starts a redstone loop
- fires the string dropper
- fires the stick dropper
- also, in current wiring, fires the crafter on each dropper activation; and this may be relying on a race condition or order of operations thing, which is why a better design would isolate the droppers and the crafter
It crafts fast on repeater setting 1, but then when the system auto shuts down it gets out of ordered and fires an extra stick in. So repeaters set to 2 seems to smooth that problem out.
This might be too much for more complex stuff, but seems like it would be a great fit for bow crafting.
Assuming, of course, you craft bows for your dispensers. I totally see someone just piping the bows from skeleton farms into their dispenser maker.
