The heat broke. The humidity has dropped.
Today is a nice day to wander around the woods with an ace lesbian. And maybe cuddle up with some homemade ice cream afters.

🏳️🌈🏳️⚧️ Transgender woman. Asexual lesbian. Catgirl. Sometimes makes pizza. Buildy/explorey video gamer. Also doodles sometimes.
The heat broke. The humidity has dropped.
Today is a nice day to wander around the woods with an ace lesbian. And maybe cuddle up with some homemade ice cream afters.
To be clear: Star Trek Online is a fun generic space adventure game in a Star Trek wrapper. It's very similar to modern Star Trek shows with its focus being more on phaser battles and kabooms rather than humanity striving to be much better than we are now while facing a scary galaxy. If you enjoyed Picard or Discovery more than TNG or TOS, you'll vibe with STO. And if you don't know what any of those meant, you might still enjoy the game.
TO BE CLEARER: It is very aggressively monetized and if you're not willing to drop cash on it your experience will be a lot harder, slower, and pretty frustrating at a lot of points. You CAN play it with what the game gives you as drops and rewards, but you will always remain subpar and prone to exploding. It is built around milking whales and the neurodivergent who obsess on certain things behind the pay wall to the point they open their wallets.
Clearly: I'm one or the other. Likely both though I never bothered to get diagnosed and I'm too old for it to be useful for helping me navigate society now. I'm a lot more in control of my wallet these days now that I have things to do besides play MMOs all day, but the game would not exist without folks like me. If you're also like me, I suggest avoiding the game. Especially if you, like me, have few financial responsibilities. If you're still curious, then play until it starts feeling like a phone game.
Final point of clarification: I just wanted to make a cute space goth with my Romulan. I figured that also meant having a crew of groovy ghoulies at her side. These guys I had to work for to complete the look.
we missed "terrible comic day" yesterday, and it's currently yuri day, so here's some bunnies in love (they're lesbians)
the general mindset around game pricing has become so unreasonably bad, I don't even know what to say anymore.
i know it's not a vast majority of people but the fact that there well and truly is a subsect of players who won't even spend a measly DOLLAR on a game should just remind you that if the culture does not value you, then you should value yourself. the people who truly want to support your work will do so in kind.
think about how many copies you need to sell of a $1 game, just to be able to say you made a profit. you lose so much money between payment processors, distributor cuts, tax between countries, etc. that you would need to sell like 30 copies of a game to make maybe $10.
you sell one copy at $20 and you make more money, and to be honest, much more genuine support and positive treatment for even bothering to make the game in the first place.
a person who is spending $1 on your game, more often than not barely values the purchase that they have made, and the kind of entitlement that i see from people complaining about the games they spent ONE DOLLAR on would honestly... well... actually, it probably wouldn't shock most of you if you've ever released a game publicly at all.
so, please, charge what you're worth. if you think your game is worth $5, charge $5. maybe even charge $7. charge $30 if you want! a bunch of games have done that and sold just fine. just please don't feed this ridiculous devaluing of creative work.
As someone who released a game in a company we founded out of uni, we worried about the price so we went low (£5)
We thought it'd make people more likely to buy, instead people didn't bother looking at it and just assumed it was a bad mobile port of something before even looking at it really.
Company ended up closing because we didn't get sales on the game, we didn't manage to get funding from elsewhere & overall it just didn't work out. Charge more.