Updated my QuakeC Virtual Machine with a fully fleshed out game example, using SDL2 as the rendering and input backend! The game logic is entirely written in QuakeC and interpreted at runtime. It's... A PONG clone.

You can browse the code of QCPONG here:
https://github.com/JaycieErysdren/QCVM/tree/main/examples/qcpong
I also wrote a document on how to use the QCVM API: