It's past midnight on release day in the west coast in the US, so now's as good of a time as any to announce my first new game translation credit in over a year: Trails into Reverie, from none other than Nihon Falcom and NISA! Yep, after years of swearing I'd always stick to playing this series in English because it'd be too much jargon to have to relearn from scratch, by god, they not only got me to walk back on that, they roped me into one outright with some of my favorite people in the entire industry and I had a blast working on it!
Unlike the last couple of games I've worked on, I worked in a bit more of a support capacity for this game, so you'll mostly only encounter my work in stuff like NPC chatter and side content rather than the main plotline, which was in very capable heads among big-time lore heads. But with a script as hefty as this (over 2.5 million moji, a series record!), you'll still absolutely find me in plenty of places. I'm especially proud of the work I put into the goofy magical girl shmup minigame you can play inside the True Reverie Corridor, which made for a fun couple of days to work on. Please give it some love and attention if you pick the game up, it's my kind of dumb. 
That said, perhaps shocking nobody whatsoever, my "biggest" contribution to this game is probably all of the VR(-optional) beachside dating content you can indulge in while playing as Rean. For reasons I'm sure nobody else can imagine, there was no debate whatsoever who would be tackling that stuff once it came time to dig into all that. Tokimemo or Amagami it's not, but in the one game in this particular arc without any off-brand Social Links otherwise, I'll take it. I definitely had some good, cheesecakey fun writing a lot of that content, too; not a day has gone by since then that I don't miss getting to write Musse in her prime as a heathen. 😩
Anyway, all told, it was a genuinely fun project to work on with a lot of people I'd been chomping at the bits to collaborate with for years and it was a genuine honor to help localize the last game in an arc that's become very near and dear to me since belatedly taking the plunge back around 2018. This is definitely not the game to start with if you're new to Trails, but for the rest of you who have been waiting for this, I hope you enjoy it! All the TLC you've come to expect from these localizations remains intact and there's some fantastic English writing in it from the other team members that I think people are gonna be chewing on for years, if I do say so myself.
PS: I'm probably not gonna have any more credit announcements to share for at least another year, so look forward to getting tired of me talking shop about this for months on end! 🥳