Ever suspect the particle effects and shader-like visuals used in the attract mode intro of Sonic Adventure 2: Battle were a bit much for the GameCube's 2000-era Flipper GPU1? You might be right. While it was certainly capable of some very impressive visuals with enough effort, Sonic Team had a different, more straightforward idea: Click 'read more' below to see an embed of the pre-rendered software-decoded MPEG color overlay they 'cheated'2 with, combined with the audio track for your viewing pleasure.
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ATi bought ArtX while they were working with Nintendo on the GameCube and used their tech to inform the design of the Radeon 9700 (and by extension, its successors up to but not including the r600/RadeonHD series, where they switched to the more heavily shader-oriented design we're more familiar with today). That's why the GameCube has an ATi sticker on it!
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I could probably be a little more clear than cheeky about this: All computer graphics is cheating, it's just a question of how much and how clever you are about it. I'm posting this because I think this is pretty darn clever :P