I'm working on a video game! My first video game, in fact! It's a physics puzzle game called MOONSHOT, and it's based on warthog launching as it worked in halo 1. If you're unfamiliar with that, here's the most popular video on the subject, circa 2002: https://www.youtube.com/watch?v=JOp4xdlC6So
Here's a quick rundown of how warthog launching works. First, you find an overshield on the map. This will allow you to survive the initial explosion. Then, you pile up every single grenade in the map and drive an indestructible vehicle over it. You throw a grenade under the pile, pick up the overshield, and hop into the vehicle. With some luck, you'll survive the initial explosion and be treated to a hell of a view before splatting on the ground. If you're really good, you predicted your arc properly and can even survive landing out of bounds.
Halo was, at the time, one of the best looking games I'd ever seen. It blew my mind to see that there was even more to see from above. I'd never seen a game world maintain cohesion from non-playable vantage points, and Halo managed it beautifully. It's an aspect of Halo that sadly went away as the game fixed its weird physics, garbage collection, and indestructible vehicles.
I want to share that wonder I felt when I got a good launch going. So I'm making a game based on the idea! It's going to be a puzzle game where the focus is on using explosives to solve puzzles and launch things. It'll also be a great route for expressing Halo-like art before I focus on Itzuverse stuff.
So far I don't have much to show-- I'm still working on initial documents with my husband. It'll be an Unreal 4 project, and currently I'm targeting scale for a $2-5 indie game. I'll be posting updates on Cohost as I think it's much better suited to development blog type stuff. Expect these to get much more technical and informative!