option 1:
the thing i did to piss off all my friends in the "kerbal as an educational tool" meta on KSP twitch
option 2: The Bastard
i also would like to note, for reasons i was reminded of while watching a KSP2 update video:
i have never liked "so kerbal" as a typecast for the game, its an identity issue the game has fought with for years and it seems worryingly like the KSP2 devs have fallen on the wrong side of it in saying "wobbly rockets w/ poorly coded joints should be in the game because it's so kerbal"
its something devs have had to push back on ever since Bac9 did the original artpass on the kerbal space center (UPDATE: it turns out the devs FUCKING REMOVED THE WHOLE PASSAGE I WAS TALKING ABOUT, mirrored here), this eternal conflict where one narrative is pushed that "kerbals are basically WH40k orcs who just Fuck Around" to the detriment of the game, one that pushes it as "haha funny explosion simulator" when that's not what the game's about. or not what it has to be about. They can be competent, they are competent, they clearly are, they are sending shit into fuckin' space, they're not dumbass slapdash engineers. They can be a little reckless, but they're just an extension of player agency and their perceived attitude towards failure was always meant as a way to help the player themselves grapple with it themselves, that "we'll get it next time," try-fail-try again attitude.
Their perceived recklessness isn't callousness, it's welcome acceptance of failure being a step towards succcess. It's "it's okay, you can fuck up and have shit blow up on you, but you'll get there!"
You'd think with an early access release trailer like this, set to "Things Can Only Get Better" they'd understand that mindset, because it so clearly conveys it. I don't get how they can oscillate between "really understanding the spirit of the game" like in that trailer, and then saying "wobbly rockets are so kerbal" when that was only the case as a flawed justification for poor calculation of nodes and joints in a spaghetti codebase from 2011





