• he/him

one more cute disaster… it’s hard here in paradise

last.fm listening



cathoderaydude
@cathoderaydude

spent six hours last night learning the deepest, darkest, most cursed shit imaginable about a netbook i bought for $40. information from the BEER structure


cathoderaydude
@cathoderaydude

UPDATE: There is now another page to the story.

alright let's fucking go

I wrote about Phoenix Hyperspace a few days ago. I have finally obtained one of the very, very, very few machines that shipped with it, and it turns out the way it works is even more batshit nuts than I'd read.

I promise, you do want to read this whole post.



IndieGamesOfCohost
@IndieGamesOfCohost

With INDIE INTERVIEWS, I talk to the game developers hanging here on Cohost to learn more about new games you might love.

Whether you're an industry professional or a beginner creating their very first game, game jams are a great way to get experience and get projects done! I had a chat with @tayl1r about doing jams, as well as their two bigger indie projects. They put out two games that, at first glance, couldn't be more different: an isometric programming puzzle game, and a Touhou dodge-em-up!

You can play all of Alex's games (there's like 20 of them to choose from!) over on itch.io!

Introduce yourself for everyone here on Cohost! Who are you?

Hello, I am Alex Taylor! After working in the games industry for a while I recently started making some indie games. So far I’ve released two games: SOKOBOT is a programming puzzle game and Touhou Library Survivors is… you probably got it from the title! While they haven’t set the world on fire they are keeping the lights on and I’m finding it to be an interesting experience.

Is there a project you're working on currently? Tell us about it!

There is! A tile-matching roguelike where the player draws a path for a character to follow and jostle with enemies. It’s very work in progress but I have started posting about it.

How did you find yourself first getting into game development?

Making maps for Half-Life is probably when I started thinking about design and player experience rather than just sticking fifty monsters into a fully lit square box. I also really got into Warcraft 3 where scripting let me experiment with systems design and game balance, which I found much more engaging than level design. And with a little portfolio of those two things I managed to land a job at a games studio.



bethposting
@bethposting

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bethposting
@bethposting

bebe rexha's last name is actually pronounced /ˈɾɛdʒa/ in albanian