• he/him

one more cute disaster… it’s hard here in paradise

last.fm listening



prophetgoddess
@prophetgoddess

you MUST know about this game. this is going to be THE underrated, overlooked game of the year. i have only heard about it in one place, on the insert credit podcast.

it is an fmv murder mystery detective game where you play as a mystery novelist who is recruited to help investigate a 100 year old murder involving an aristocratic family obsessed with immortality, and just when you arrive a brand new murder occurs. the game takes place across several time periods with a small cast each playing multiple roles (one of my favorite techniques in live action cinema).

mechanically, you make occasional inconsequential dialogue choices, but the meat of the gameplay is entering your mind palace to piece together clues to form hypotheses about the crimes you investigate. once you're done, you come back to the real world and get to select from those hypotheses and play out the classic mystery novel scene where the detective explains how they know whodunnit.

like phoenix wright, the game uses its several murder cases to thoroughly explore its mechanics and subvert the player's expectations at every turn. like 428 shibuya scramble and contradiction: spot the liar!, it is phenomenally skilled at riding the razor's edge between the inherent campiness of fmv games and telling a genuinely effective story. the performances are genuinely excellent, emotionally effective and naturalistic most of the time, while still being campy and hilarious when the mood calls for it.

i'd also draw a comparison with the classic board game sherlock holmes: consulting detective. while not borrowing all the mechanics from that game, the centennial case takes a similar mechanical approach to being forgiving to players who can't quite follow the logic of its mysteries, but still encouraging those who want to strive for perfection.

also, it is a great murder mystery story without a single cop in it. we need more of those.




inkycap
@inkycap

Hey all, I'm an artist. I'm really excited about Cohost, and I'd like to tell you why.

There's something about the metric-measuring of social media that I think causes art and expression to become somewhat... stifled. Instead of making what they want, artists are encouraged to make what's popular. What gets shares, what gets likes, what gets followers. That's not a bad thing per se, but I don't know if it's always a healthy thing either. I think those numbers tend to drive creators a little crazy. When you post something that doesn't get attention, it feels like you got a bad grade. When you post something that does get attention, it feels like you did something right for once. That shouldn't be what art is about; art shouldn't be something you can win or lose at. Art should encourage expression.

I draw some admittedly very niche stuff. Over time, after over a decade posting art online, I've realized that finding my audience - finding the people that are really into my work, the people who find meaning and connection in it - give me the most satisfaction and fulfillment as an artist. I think I read someone else say something like "Having 100 followers who really care about your work is better than having 10,000 followers who don't." And that's true as hell. Art in the age of social media should not be about reaching as many people as possible. It should be able reaching your people.

So, that brings me back to Cohost. Cohost is great in the sense that it has eliminated metrics and algorithms that prioritize some things, and hide others. Nothing is shown to you unless you want to see, which is very nice. But that comes with a tradeoff. Now you have a little bit of responsibility, you have power. If you like some creative content on Cohost, well, there's a pretty strong chance that someone who follows you will also like it. You can help connect a creator and their work to the people who will enjoy it the most, and you can only do that by sharing.

But, what's most important to me overall, Cohost presents a unique metric that social media has never really tried before, in the sense that the only measurable metric is also the most meaningful one: comments! We can really, truly, replace meaningless numbers with real human connections - even short and fleeting ones - and show in a meaningful way how a piece of art makes us feel. That's really cool. I don't know if you know this yet, but one comment of someone saying "I really like this!" is worth more to me than 100 shares.

So, please write a comment. It doesn't have to be complicated or deep. Hell, I'm a porn artist - I just want to know that my art made you feel something. But if you want to make the most of Cohost, comment on that post.


aidan
@aidan

(and you should, too)

i really like this post- it identifies quite a few of the design decisions that went into our metrics-lite (or metrics-free) approach to social media. one thing of note, i think, is that we never want to discourage prosocial interaction; a lot of times, websites accidentally discourage these behaviors with various design patterns, dark and otherwise. i just wanted to note a bit of the philosophy that underlies our comment system:

we believe that comments and rehosts serve different social purposes.

  • comments are largely between you and the OP; when you comment on a post, it is only visible within that comment section.
  • it won't get served to your followers in their feed (because it's not for them!)
  • it isn't recorded on your profile anywhere, and you can't go looking for a list of another user's comments (we think this encourages bad behavior)
  • comments on shares with added commentary preserve the version of the post that you commented on, because context is important
  • OP can lock comments at their discretion
  • sharing a post and adding commentary to it, as i'm doing here, is a different mode of interaction: one that intentionally brings my followers into the conversation.
  • because commenting and sharing are different behaviors, it is up to you to decide how to engage with a particular post; you get to actively choose whatever mode of engagement you want to, uh, engage in.
  • all of this, in the end, goes right back to our core belief of opting in, not out

anyway. tl;dr there is no real downside to commenting on a post; you won't spam your followers unwittingly, no one can search through an archive of your comments to harass you, and context is preserved when viewing any given comment. also, like, c'mon, it's just really nice to give and receive compliments or constructive commentary!

final note: we're planning on a lot more sharing options to be shipped as soon as we can get to them- features like locking a post to prevent rehosts, a private list of likes, notification collapsing, nicer comment nesting etc. we realize that we're not feature complete yet! in addition, when we ship tipping and subscriptions, we plan to include some private metrics so artists and creators can run their businesses more effectively on cohost.

anyway, thanks for using cohost, and please don't be scared to comment :host-love:



spacebuck
@spacebuck

How do I make tables in Cohost-flavored markdown? Anyway:

  • 1027 is ronna- (R)
  • 10-27 is ronto- (r)
  • 1030 is quetta- (Q)
  • 10-30 is quecto- (q)

From Resolution 3 of the 27th meeting of the General Conference on Weights and Measures, which took place November 15-18. Thanks to @mjn@icosahedron.website for the news! Can't wait to see how long it takes before someone is selling a quectoduino on Tindie x3

(I'd rather see a rontosaurus, personally)


two
@two

Exciting news! For further context i.e I just checked Wikipedia, the last update to the list of prefixes was in 1991. The full set of prefixes now is: quetta, ronna, yotta, zetta, exa, peta, tera, giga, mega, kilo, hecto, deca, [one], deci, centi, milli, micro, nano, pico, femto, atto, zepto, yocto, ronto, quecto; this leaves the letters in "bijlosvwx" as remaining prefix symbols from the Latin letters. And quecto is my new personal favourite.