At Big Bad Con 2022, I subbed in (along with Shao Han) on a panel called Speak Loudly, Ready Your Blade: A Politics of Violence in TTRPGs as Sam wasn’t able to make it.
It’s been more than a couple weeks since then, so I’ve forgotten a lot of the details of the panel, but I figure it might still be useful for me to collect some of the things that I discussed at the panel. I’ll be mainly covering my own perspective, since that’s the part I’m most confident in remembering and not misrepresenting. Pam and Shao Han had really, really great thoughts on the topic as well though not sure if they have shared anything publicly on this specific panel. Regardless, they have thought about this topic a lot more than I have, so I’d encourage following them on social media since they do share their thoughts on games and violence there too.
OK so at a high level, the three big questions we tried to address on the panel are:
- What do we mean when we say “violence” in our games?
- Why is violence or acts of violence seen as an integral part of a gaming experience?
- How is violence a tool for a colonized body?
Below are the raw, rough notes that I made in preparation of the panel, corresponding to each of the big questions:
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A denial of personhood, a reduction of complexity, in the end you are meat and materials,
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A reminder of materials, that every move you make in the world destroys and creates, a reminder of relationships, that violence threatens them
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Violence is a relationship to the world, a corporation is a mech
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Colonized bodies have a relationship to violence defined, where violence can be deemed not violence by those it serves, there’s violence and then there’s Violence, to see it and say it for what it is is the practice of reclaiming violence but risks enshrining and reproducing it, to break cycles another violence is required, the violence of loss and peace of killing the self that sees the past
Pam and Sam already had a bunch more notes in the planning document already, so I had more than the above to work off, but this was the gist of what I personally wanted to add to the discussion.
I’ll get into a bit more detail on what I meant by the above notes, and some other stuff that came up in the back and forth during the panel.