• he/him

one more cute disaster… it’s hard here in paradise

last.fm listening



JillCrungus
@JillCrungus

Does he know?

Following on somewhat from my post about Mod Literacy Disparity.

I was browsing through the recent mods on Lethal Company's ThunderStore page when this mod happened to catch my eye.

A Thunderstore mod listing. The mod is titled "Sargus" and the description reads "Adds an inhabited planet with a culture resembling that of Earth in the 20st century."

I saw the thumbnail and couldn't help but feel that it looked familiar. I wasn't sure what it was at that moment in time but the moment I saw the first screenshot I immediately recognised it and ended up going down a rabbit hole.

Buckle up. This is gonna be a long one.


panicattheopticon
@panicattheopticon

thanks for doing this investigation, i’ve spent years on hometown with many friends and it’s great that someone is ensuring continuity of records is maintained and corrected.

in fact, this has sort of happened to me: when i made darkrp i didn’t think much of it, via permutations, lost continuity, and a lack of oral history there’s at least two or three other people credited as the creator that arent me and i’ve had to produce evidence multiple times to get gmod history people to believe me. (darkrp has a messy history of forking and refactoring code base wise, which is mostly how this got lost. the original was made in 2006-2007 as soon as lua got introduced and my co creator and I got to work making a better version of underseeg’s rp script on rp_lakeside)

we have several DISTINCT versions of the rp map we used that I made with a few other folks that are, as far as i can tell, lost to time unless they’re laying on a hard drive somewhere



ubuntor
@ubuntor
ZUN - おてんば恋娘 (Tomboyish Girl in Love)
おてんば恋娘 (Tomboyish Girl in Love)
ZUN
00:00

use your mouse to dodge(?) the bullets! (click to play!)

Ice Sign "Icicle Fall"
uh-oh! your browser doesn't support (piecewise) linear easing functions yet! (or you have prefers-reduced-motion turned on)
if you're on safari, try safari technology preview 176+
misc notes and ramblings
  • love too frame-advance 60fps recordings of touhou and count animation frames
  • the scrolling background is svg noise :3
  • what even are the square things that fly around bosses
  • making this responsive is too much effort... you can try zooming i guess
  • spellcard tidbits:
    • on about 12 seconds left on the timer, cirno shoots lines of 4 bullets instead of 3
    • the bullets on the right half are slightly faster than the ones on the left half once they turn: this makes a nice interlacing effect when the bullets meet
    • on the normal version, cirno shoots yellow bullets more frequently the closer you are to her
  • opacity effects use svg animations
    • i had a horrendous hack involving the feColorMatrix svg filter, the filter css property, and this trick to get smooth fading that worked over any background, but webkit didn't like applying a filter from a data url
      • i think uploading the svg and using that url would have worked, but i might as well add the effect directly to the svg to save you the cpu usage - it's morally the same as using an animated image anyways
      • also the trick only worked for all dark colors (alpha = 1-(r+g+b)/3, overlay with white to fade out) or all light colors (alpha = (r+g+b)/3, overlay with black to fade out)
      • i tried combining two filters to make it work with all colors (b,alpha = 1-alpha,b, overlay with blue to fade out, b,alpha = alpha,1-b), but it messed with the colors/alpha a bit
prechoster source



joewintergreen
@joewintergreen

Selling this since a bunch of people offered to buy it. It's a helper widget I made to help track down expensive lights in UE5. Sorts all the lights in your scene by how expensive they probably are (based on how many shadow casting objects are in the radius, etc).

Also gives you an easy way to directly change properties of LightComponents inside Actors without selecting the actor and then the component.

Features:

-Sort all lights in your scene by a cost estimate. This includes lights that are components on actors, not just Light Actors.

-Change properties on individual Light Components, regardless of their owning actor, more easily than usual.

-Preview Max Draw Distance: Optionally show only lights whose MaxDrawDistance the editor camera is currently within, ie skipped culled lights.

-Scale Attenuation Radii tool - takes every selected light and scales its radius by some multiplier. Eg: enter 0.5 to half every light's radius, which can be handy if they were all different radii.

-Scale Intensity tool - same thing, but for intensities.

-Select All Lights Matching Color - takes the selected light, and selects every light in the scene of that same color, optionally including not just Light Actors but all actors with LightComponents.

-Tool shows an indicator when the light you're dealing with was added via Blueprint script, and therefore will probably (not definitely) get its settings stomped by the same script.


joewintergreen
@joewintergreen

which is very lovely especially in a jobless time. Also I just updated it to fix a small bug!

Buy this tool if you're worried there might be a single big expensive light somewhere in your map that you could delete to get a bunch of perf back!


apogeesys
@apogeesys
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