I got a geno1 in the dragons-and-griffins game that I liked but hadn't come up with A Vision™ for yet. I have noodled, and decided she is a noodle. With a cobra hood. And matching najarala tail. Still lots more pondering to go but hey, this is a thing which exists on a canvas, which is more than I had before!
- A "geno" is a text string that tells you the mechanical values/details of a character. (Because these are ARTPGs, they are short on numbers and long on fantasy genetics.) The idea is this tells you what the character can/cannot look like and the player gets to design the here-are-actual-pixels-you-can-look-at appearance within those constraints.
"Geno" is in fact short for "genotype" and if we get pedantic it always includes the phenotype as well because IDK man there's conventions. I'm not sure whether it's occurred to anyone that we could probably deprecate the gene code bit and just write out the phenotype in regular words like we were doing anyways because the gene code is annoying to read, but then, I don't moderate any games and there might be Reasons I am unaware of. ¯\_(ツ)_/¯