• She/Her(it/its for a special few)

Twitter refugee, massive nerd, Doll. Interests include Zoids, Gundam, and numerous other series. RPs sometimes, so feel free to ask; no promises though

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in reply to @LaughingCorvus's post:

the in-game tutorial (woven into the first several chapters) is very helpful (some might say too helpful, but I think it's good) - I think you'll pick up on the differences pretty quickly! The core gameplay of FE hasn't really changed a whole lot since the GBA days; the biggest shock will probably be keeping track of weapon durability (like in awakening), but you're given more than enough cash, drops, and armories along the way to keep up with it

Oh! Also, the support system is different in earlier games. (well, ones that have it, it was a relatively late addition, as I recall, first appearing in Genealogy of the Holy War) Characters can typically only have a limited number of supports of each rank, and there’s not actually an in-game guide to who has supports with who. You can guess based on who have relationships in the story, or look it up if you want to be sure. Since things like pair-ups or group attacks didn’t exist, generally the main way to get points is to end turns next to each other.

Each character can only have 5 support conversations in one playthrough, so if you want to see paired endings you're allowed one A support and one B support per character.

The other thing to worry about is weapon weight. Each weapon has a weight (Wt) stat that affects a unit's speed when they use it. If a weapon's weight (Wt) is greater than the character using it's Constitution stat (Con) then the difference between the two numbers is subtracted from the unit's Speed (Spd) stat during battle. Generally Steel weapons are the heaviest (which is why they give -3 Spd in Fates) followed by Silver, then Iron, then slim. Progressively stronger tomes are also heavier.

Those are the only things I can think of that aren't well explained within the game itself. Remember to talk to villagers in houses, they give some good tips and lore. Have fun!

Promoting early is actually not a bad thing at all. Promotion gains are a much more significant boost than level ups and you probably aren't getting to promoted level 20 anyways so hitting the level cap will NOT be a concern. nobody will ever cap a stat and that's okay!!!!!
There's even a few characters that join at level 10+ and rely on a near immediate promotion to be really good

Oh! Also! In case you haven't heard of them before, sites like fireemblemwod and serenesforest can be EXTREMELY HELPFUL!

For example: Fire Emblem GBA will occasionally have enemy reinforcements that move on the same turn that they spawn. fewod can tell you where they will be! (it's a Spanish site but there's an English version for most of the games including FE7)

Looking things up can seem cheap but I see it as just saving yourself from some aggravating situations later (like, a brigand that spawns in and immediately one-shots your healer. how were you supposed to react to that?)