This post might look familiar! But the demo is now out for everyone now! I popped it out a little earlier this week just for people on cohost, which was really useful for some early feedback and bug catching. Now there is no password and I'm working up the courage to post it other places.
I also made some more changes to the build...
- When picking badges, text will indicate if they are limited to a spell type
- While drawing a path, any cells it cannot reach have a different background
- The game saves when players enter a battle and auto-launches it on restart
- If players have ever reloaded a battle, a † is added to the completion text...

