My game design framework is that for every action in a game, there must be a situation where it's helpful and a situation where it's harmful. If an action has no downsides, there's no strategy to it; either take it out or automate it
My game design framework is that putting actions in the game that are purely harmful is funny
Okay but what if my sprint button doesn't actually make you go any faster, but it does put speed lines on the screen at the cost of draining your stamina?
Thanks I stole it from Mass Effect
