• <- look at this lil fella

.

-=🤍=-

i do not know when i will be able to walk in the land of the living again, but when i do, i will look back at you with tears in my hollow eyes. even though i may continue to drift endlessly, i will always cherish you for keeping me strong and sending me the right way. every day i spent with you was more beautiful than anything i had been before.

i will love you.
i will miss you.
i will remember you.
thank you.

-=🤍=-

.


nb trans autistic furry plural system of 5-ish. occasionally makes art stuff and game things, but we mostly post dumb shit. ms paint and comic sans haters beware!


Discord (yes really)
hxjk_a61u_0578
Matrix chat
hxjk_a61u_0578
If there's anywhere else I forgot,
search for "LeminWedj" and you might find us ;P

idea: what if block game used realtime lighting stuff?

since the entire game runs on a voxel grid, then it might actually be within reason to slap some realtime global illumination stuff onto the game, and then use THAT as the data for where monsters can spawn. it might use a lot of resources but it might also give the game its own very distinct look.

this is just a little test thingy using godots built-in VoxelGI node. it honestly doesnt work that great for this, so i might have to work on my own solution later. seems like it COULD be cool if done right tho.


You must log in to comment.