So today I found out about a new tool for creating animations called Rive. It advertises itself as a vector-based system with a dedicated editor that can export to a bunch of different runtimes for various environments, systems for interactivity, and a couple other gizmos.
...It's just neumorphic Adobe Flash.
Sure, it's got some new features. Cloning the animation controller state machine framework from Unity makes sense, and having multiple open-source runtimes might give it more longevity, but it walks right into one of the biggest reasons that Flash fell out of style for UI: motion sickness.
Just go and visit the site I linked above - almost every button on the page is nauseatingly over-animated, with about half a dozen too many bounce eases each. I don't usually get motion sickness from animations, and even these are a bit too much for me.
Not only that, but this is of course a modern techno-feudalist Service™, not an app - the free trial lets you make exactly three files and exports them with a watermark, while the cheapest paid tier is twenty-four United States Dollars per month. At the $699 price tag of Adobe Flash Professional CS6, it would only take a mere two and a half years for Rive to cost more, which is nothing for learning and working with a creative medium.
Not only that, but you can still use real Adobe Flash for cheaper! Adobe Animate CC is $20.99 a month - still a ripoff of course, but it's ridiculous that something like Rive would be even more expensive! Hell, this isn't even mentioning the team licenses - Animate CC is $36/user/month, and Rive is NINETY FUCKING NINE US DOLLARS PER USER PER MONTH for teams! It's absurd to think that anyone would actually consider this a deal even worth considering.
