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Bigg
@Bigg

Porn games (which here I'm using to mean "pornographic games developed for English-speaking audiences outside of Japan", since a lot of what I'm about to say doesn't apply (or, at least, applies much less) to the Japanese porn game industry) are kind of bad.

Anyone with any familiarity with porn games who is being honest with themselves knows what I'm talking about. The vast, overwhelmingly majority of porn games are feature-poor visual novels developed with extremely inconsistent levels of competency in terms of writing, programming, and art (the ones that aren't pure visual novels are typically extremely tiresome RPGs or extremely tiresome puzzle games). The vast, overwhelming majority of porn games languish in a state of incompleteness, and the rare few that DO get finished are very seldom finished to the level of polish one might reasonably expect from almost any other kind of game. Misogyny, both casual and extremely active, is rampant throughout many porn game narratives, as is racism, homophobia, transphobia, ableism, etc. Narrative setups repeat ad nauseum - dozens upon dozens of smirking incestuous boymen porking their pliant (step)mothers and (step!)sisters, varying levels of "corruption", and functionally-indistinguishable college fuckfests reigning supreme.

I would be remiss if I didn't mention that porn games have gotten a lot BETTER in the past 5-10 years, there's no denying this. Steam opening its doors to porn games plus developers being able to support themselves via crowdfunding solutions like Patreon or Kickstarter has led to a porn game ecosystem that is inarguably more varied and diverse than would have ever been conceivable back in, say, 2010.

One thing that HASN'T improved in that time, however, is the way that porn games are covered by video game journalists, critics, and commentators. Or, I should say, how they AREN'T covered. If you get most of your video game news from sites like Polygon or Kotaku, you could be forgiven for believing that the last important thing to happen in the adult game space was the Subverse Kickstarter. The last time Game Developer (formerly Gamasutra) acknowledged the existence of developers of adult games was in a brief article from January reporting GameJolt banning porn titles. Incomparable game criticism periodical Unwinnable features all of three articles mentioning porn games within the past five years, all of them by the same author.

Outside the hubs of traditional games coverage, it's a mixed bag. Searching for "porn games" on YouTube WILL bring a smattering of "Best 5 Adult Games" and censored playthrough vids, but little in the way of discussion or criticism. Twitch, obviously, is a complete nonstarter. Steam curator reviews exist, for all the good they might do. There ARE porn-focused review sites such as LewdGamer, but these outfits often suffer from the exact same problems of inconsistency and lack of professionalism as adult games themselves. The same can be said for scraper hubs such as F95, which boasts a bustling community of porn game enthusiasts and possibly one of the most comprehensive porn game archival traditions outside of Japan, but also suffers from all the issues that a you might expect a board exclusively for rowdy cumbrains who don't like to pay for things might suffer.

I'm not writing this to call the majority of the video game commentariat cowards, necessarily. It's hardly inexplicable WHY porn games haven't enjoyed the same level of critical scrutiny as their safe-for-work contemporaries. Outside of garden-variety snobbishness and prudery, writing earnestly about porn games requires the exposure of one's honestly-held sexual desires, something that has never in all of recorded history been easy for someone to do, and which is especially difficult at a time of surging puritanical authoritarianism. Writing about porn is, by necessity, REVEALING - what porn you consume, what parts of it excite you, the ways in which bad porn disappoints you, all of these paint a much more intimate picture of the person discussing them than a discussion of, say, Call of Duty map design might. Further, nothing makes an advertising partner more skittish than proximity to too many porn features, greatly reducing the financial incentive outlets have to prioritize coverage of this type. And while it's all well and good for me to say that I want more coverage of porn games, what I really want is more INFORMED coverage of porn games - coverage from commentators who understand porn games, their development, their audience, the environments they get released into. And people like that don't grow on trees (porn games are, after all, a subgenre of a subgenre).

And yet! Things are HAPPENING in this space! Things have HAPPENED in this space! How much larger to porn games have to grow before you, as someone ostensibly tapped in to video game culture, are obliged to start paying attention?

We who make porn games NEED the same level of critical scrutiny and archival obsession that all other genres of game enjoy. We need people who can articulate long, complicated thoughts about our work in ways that make us reconsider how we approach our development processes. We need excited, invested people who want to elevate the genre who can seek out and place a spotlight on unique new projects, helping them find their fanbases. We need people who care enough about why porn games are the way they are that they investigate and document the games of yesteryear. We need resources, dev diaries, genre-specific tutorials for new devs so that every new project doesn't have to continually reinvent the wheel. We need people to CARE about porn games and the people who make them rather than just quietly jacking off.

Before I wrap up, I'd like to shout out a couple of people who HAVE been doing the kind of porn-games-focused work I'd like to see be far more widespread:

  • Ana Valens (@acvalens): Ana hardly needs any introduction from me - her body of work is vast and sprawling, ranging from essays on and criticism of porn, porn games, the porn industry, and sex work to vtubing, to porn game development. I really can't say enough in Ana's favor as someone who knows what she's talking about
  • Mr. Hands (@mrhands): Mr. Hands and his regular porn-games-focused newsletter Naughtylist are relatively new finds for me, but I've been consistently pleased by his output. If you're looking for a good way to keep on top of new releases and adult industry happenings, in addition to some thoughtful essays on porn game culture and development from someone with years of experience in both development and criticism, look no further!

Anyways, thanks for reading - if you have any thoughts or want to recommend other good critical voices that focus on adult titles, I'd love to hear from you!


DieselBrain
@DieselBrain
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in reply to @Bigg's post:

I was just drafting a post about a related topic and y e a h this is all extremely important. I don't know if this chain of association makes total sense outside my head but I see a lot of crossover between the field of VN porn games and English-language VNs that are not much more than shallow send-ups of (alleged) visual novel tropes. Coverage isn't as sparse, but I can see a throughline that supports exactly what you said about the roadblocks to coverage of explicit adult games.

Some of these parody dating sims are developed by people whose majority exposure to VNs is through parody dating sims, and at that point they're basically spoofing each other's tropes. When I talk to other devs I work with professionally about doing side story visual novels, I often have to clarify that I'm not talking about this kind of game; I am not saying we should take established IP characters and put them in funny dating scenarios as a gag. That can be done well! But the people who have done it well have already done it and we're not going to say anything they haven't so we may as well approach this seriously.

But the specter of the Sex Game is hanging there. Most people familiar with this type of goofy take on VNs at least know that some of the dating sims they're supposed to be satirizing have explicit sex scenes in them, and the nervous tittering background vibes seem grounded in an understanding of them as SFW parodies of a porn genre. Writeups about them run through a lot of the greatest hits of mainstream porn game coverage: everyone knows what These Games are like, but no one here knows from playing them, obviously, because that would be cringe. But this one is okay to look at because it has a redeeming non-horny element worth putting up with the icky kissy stuff for. And it's satire, so it's self-aware about how embarrassing the concept is and you aren't a pathetic freak for playing it.

It's the vulnerability thing, I think. I don't go here, but a lot of work obviously went into the Dead by Daylight parody dating sim, for example, and from what I've seen of the fandom reception it seems like it's affectionate toward the monsterfucker part of the community rather than mean-spirited. But it's still taking the long way around actually acknowledging the sexy part of being pursued by something unknowable and deadly, or being in serious conversation with the subset of dedicated fans who are engaging with the game through that lens. The same development team also put a lot of work into I Love You, Colonel Sanders, and it's interesting to me that when one of these parodies comes out with high production values and some emotional/narrative depth, that becomes part of the joke. It's okay for someone to have put so much effort into making a dating sim, guys, it's a joke. Get it?

I ended up having some really good, meaningful conversations with my coworkers about romance in games, but it took people on the team kind of baring our souls and discussing what appeals to us about it and why. As you noted, this is especially difficult right now, where the socially-acceptable default opinion on sex stuff is leaning toward, "Ew, who wants to see people doing that?!" and even talking about safe-for-work romance content can be pretty fraught. There have been times when I had to halt discussion and be real fuckin' clear about what type of content I was talking about when I mentioned treating romance as a legitimate plot element and someone leapt ahead to "ahem, this is a T-RATED game." So when people start showing interest in actual porn, they basically have to be willing to own it just to make it clear that it's not a shameful, hidden thing that can be used to dig into them.

Good chost, thank you for sharing your thoughts on this.

Oh yeah, I think the "parody dating VN making tittering references to disgusting horny anime titty games" is the ludic equivalent of "Western cartoons having an 'anime' episode that's just a dated Speed Racer reference" and it's every inch as grating. See also: the epidemic of first-time VN developers who state with full confidence that THEIR VN is going to COMPLETELY buck the trends of the genre and BLOW YOUR MIND despite them very obviously having never played another VN in their entire lives

"How much larger to porn games have to grow before you, as someone ostensibly tapped in to video game culture, are obliged to start paying attention?"

This hits on a recurring problem with games writing, one that Felipe Pepe has alluded to in the past. If it was simply a matter of which markets are the largest, then mobile games and the Chinese game market would have easily dwarfed blockbuster games years ago. Hell, Flash games would have done that in the 2000s. My own hypothesis - that structural issues mean coverage goes toward the larger investment - may not explain enough, either.

Right now, my instinct tells me historical inertia plays a role in the over-coverage of certain games. English-language video game outlets started out covering mainstream Western commercial games, whether because those games represented the largest market at the time or because that happened to be the set of games writers and their readers were most interested in already, and as the industry grew those outlets grew alongside their original market, to the point that the latter became too entrenched in the former for it to affect the shifts we're calling on them to make. And good thing, too: if we have to invent something new, then we should use that opportunity to start writing more meaningful work distanced from the commercial forces that would necessarily dilute it (how many times has a major publication published an exposé on the crunch that went into some major blockbuster, only to review that same blockbuster later out of a misguided sense of respecting the workers' work?).

in reply to @DieselBrain's post:

I'm not big brain enough to participate in the journalism, but I can recommend a non-shitty nsfw game? Max Gentlemen: Sexy Business is one of my favorite games of all time. I hesitate to call it a 'porn game' bc the nsfw parts are structured in a way that lets the player only see what they want- it's the only game I've ever seen that, in a way, seeks the player's consent. ppl here might be interested in giving it a look specifically for that and how it's incorporated into the design