It's frankly astonishing that Labyrinth of Galleria is a commercial game.
Not because it's bad, but because it's very opinionated in a way that is bound to have driven away a lot of players. Those opinions appear to be "stories should be as transgressive as possible", "people who aren't perfectionists and completionists deserve mockery and contempt", and "people who aren't willing to wait tens of hours for a story to get anywhere deserve nothing."
The latter two things don't sit well with me either, but in the end, Galleria was a rewarding experience. Let me tell you why.
