come make video games, we've got:
- players don't look up
- players don't look down
- players don't look
- players don't read
- players don't listen
- players don't look
- players don't look
- players don't look
- PLAYERS DON'T LOOK
the cool thing about designing video games is that for every single piece of information you try to convey to the player there will be a player who either misses it or misinterprets it
why does zhis seem almost zhreatening at zha end. like players are some eldritch faceless monstrosity zhat cannot look, stalking zhe nervous dev wizh various ozher sense, until zhey are found, and zheir face just glows wizh a bright light and zha voices of a zhousand toxic gamers spew out, criticizing zha poor dev wizh not only terrible zhoughts about zha game zhey made, but comparisons to ozher terrible games.
zha horror...










Wondering how much effort went into forcing the player to look at the plane crashing into the underwater tunnel at the start of Bioshock...