Librarianon

Your local Librarianon

  • He/Him

Writer, TF Finatic, Recohoster, and Game dev. Wasnt able to post here as much as I liked, but I'll miss it and all of yall. Till we meet again, friends!


moonflowers
@moonflowers

the homogenization of video games controls has led to massive stagnation. it’s why everything from the ps3/360 era onwards feels exactly the same


johnnemann
@johnnemann

In that as games discover a series of "best practices" it narrows the perceived scope of possibility until we need movements to deliberately do things in the 'wrong' way to remind us that it doesn't have to be like this.

Best practices are good things to have but they quickly go from "hey if you want to accomplish this effect, try this design tool" to "this is the correct way to make things", especially in a medium that is as commercially focused, and as worshipful of its commercial arm, as video games is.


panicattheopticon
@panicattheopticon

it’s not about neglecting convention or treating them as dogma, but recognizing them as a contextual tool which we constantly innovate atop.

i have argued for many years that game makers refusal to engage with humanities as a whole or any other trade (and our insistence on not taking risks with outsiders) is our greatest weakness as a medium

the sooner we accept games are a performance art ( https://gutefabrik.com/games-arent-special-and-thats-okay/ ) the better off we’ll be


MrMandolino
@MrMandolino

As someone who’s exploring the concept that games have more in common with theater and performance art than cinema, all of this


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in reply to @johnnemann's post:

yeah this is of course all happening in the long shadow of the market, entire generations of creators coming up with no deeper aspirations than "be perfectly market-shaped + market-legible", the relatively new screeching commentator class youtube (a completely toxic attention market happening in parallel) saddled our medium with acting as enforcers of market thinking, and of course the platforms themselves being cultural forces of vigorous punishment for any products that aren't obsequiously serving market needs. a medium in bondage to capital.