Librarianon

Your local Librarianon

  • He/Him

Writer, TF Finatic, Recohoster, and Game dev. Wasnt able to post here as much as I liked, but I'll miss it and all of yall. Till we meet again, friends!


softtummybitch
@softtummybitch

HUNDREDS OF WATTS WASTED yet NO REAL USE found for RAYTRACING RENDERING PIPELINES. wanted off-screen reflections? we have a tool for that. it's called PREBAKED REFLECTION CAPTURES and we STOPPED DOING IT for NO REAL REASON. wanted to go realtime anyway for a laugh? RENDER THE SCENE AGAIN FROM ANOTHER ANGLE. LOOK at what REAL IDIOTS AT THE TOP have been SEDUCING INVESTORS WITH despite only NEGLIGIBLE IMPROVEMENTS IN VISUAL QUALITY because we could CONVINCINGLY APPROXIMATE BASICALLY EVERYTHING ANYWAY


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in reply to @softtummybitch's post:

it literally only exists so nvidia could have another marketing gimmick to laud over everyone else. it's nice having dedicated acceleration hardware for actual rendering tasks in consumer cards now i guess, but even then my rx6800 isn't that much faster at cycles rendering than the vega 56 i replaced with it

I'm pretty sure the best actual use of it has been as an advanced ambient occlusion algorithm? Other than that, racing games have seen the most benefit with accurate reflections off metallic/chrome elements of arbitrary shapes. Agreed that there's very very little that isn't better done by other methods, it's just another layer of "what if we brute forced this instead of being clever? We have the horsepower"