one-shot screens (credits, tutorials) ✔
main menu ✔
character select ✔
modifier select ✔
quests screen ✔
collections screen ✔
map ✔
rewards (shop, camp, spells, badges, etc.) ✔
combat ❌
the board works! it has some custom logic to help smooth diagonal inputs so you can enter it all fast. which is good as i added a timer mode.
what you cannot do is navigate off the board to see what "apply 1 purple ball" does or inspect the enemies.
options screen ❌
this probably just needs a redesign to be a vertical list. making all the buttons hotspots is just not how you expect a controller to work. and using shoulder buttons to jump categories is a mess.
inventory screen ❌
yes, right between the eyes please
apart from the inventory, which is kind of important, you can play the game with a controller now. i plugged my laptop on the big tv and it was fun! and you could cut yourself on those huge pixels. this is how i wanted it, not some lame old crt smoothing them out. they should be chunky and razor sharp.