Librarianon

Your local Librarianon

  • He/Him

Writer, TF Finatic, Recohoster, and Game dev. Wasnt able to post here as much as I liked, but I'll miss it and all of yall. Till we meet again, friends!

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in reply to @lewd-witch-girl's post:

Hi I'm an nsfw dev who will be working on a female protagonist porn game with a potential corruption arc starring moushley (I made one before but I'm working on a squeakuel) and would be very interested in either seeing that diagram or knowing more so that I can improve my plans and writing (since I have yet to start the writing process for it yet)

firstly, this mostly comes down to personal taste, so take everything I say about this with a massive grain of salt lmao. second I have not yet played your game (though I have now bought it and plan on playing it soon) so I have no idea how much any of this applies to your project. that all said I guess for me what it mainly comes down to is framing. corruption is often used as a sort of progression system, where different scenes can play out depending on how far along the character is. in order for me to find this type of thing interesting, I want the character going through it to feel like they actually have a perspective on what's happening to them. are they conflicted about what they're becoming? are they quick to embrace it and go even further as fast as possible? these things of course probably sound like character writing 101, but oftentimes porn games with female protagonists have them as the main character so the player can go through them as a way to see a hot girl in various sexual situations. which there's nothing inherently wrong with, of course! it's just not why I, a queer woman, am seeking them out

Ah yeah a lot of games do tend to have the cardboard cutout response to their usually rapid decent to corruption. I think I did an okay job escalating Moushley's responses and small quips to show that she had reactions and feelings about losing clothes (which was the focus in the first game), and I implied corruption would happen, but never followed through in the first one other than having her go a little rabid over cheese.

I think I'll at the minimum keep the pace of character quips I had in the first one, having her have light responses to the interactions and things that happen after, because that's part of my original design flow.

It's good to know what other people want out of it though, thanks for taking the time to write that out!