already seeing the start of the inevitable industry revisionism by which the embracer, microsoft etc layoffs become the fault of too many grappling hook games on steam. we are encouraged to grow up and resemble the financial adults in the room, never mind that those adults are currently giggling and trying to stick their fingers in the wall sockets; market logic can never fail, it can only be failed, because people are not making things that are (gestures vaguely) you know, more commercial, and unique but still have a built-in audience, and have enough budget but not too much budget, or something. they are not making money because they are not things that make money. please pay me $50,000 in consultancy fees.
As a contractor in AAA games, I can assure you that the people responsible for the current downturn will never be held to account. The worst worker on any gamedev team, an absolute bottom of the barrel mouthbreathing useless seat warmer of a human being, will never be as destructive as the executive who decided we're making Zelda now because that's what he saw his nephew playing.