So I have no idea how to rig this in a way that makes it useful for vrchat yet But
SQRT Extended Capacity [working model name]
Writer, TF Finatic, Recohoster, and Game dev. Wasnt able to post here as much as I liked, but I'll miss it and all of yall. Till we meet again, friends!
So I have no idea how to rig this in a way that makes it useful for vrchat yet But
SQRT Extended Capacity [working model name]
Taur rigs generally work well by using rotation constraints on the hindlegs to copy the front legs, but that in turn needs some compromising to make it so that the leg poses can be mirrored that way. All of the taurs I've seen have the taur section's back be perfectly horizontal so that the front and rear legs can have the same absolute pose as one another.
You might be able to blend multiple constraints together to get the rear-half squatting like that though. I haven't played with constraints all that much.
Also constraints are currently unavailable on Quest but a future SDK update will add them (while also making them more performant on PC).
I think this is enough of a random "why did I do this" side project that I'll just wait til new constraints are here to finish putting it in the game...
Probably wise yeah. I don't think they've yet announced what capabilities will be in the VRCSDK constraints.
swapping out the avataur's mesh for this might be the move (but you'd have to duplicate how it's rigged)
iirc they're making the new constraints work identically to the old ones, and they will autoconvert. also i think there's an open beta now so you can try em