trans girl that is going to destroy video games and defeat god in hand to hand combat (real)

sometimes i stream bc the vroid model i slapped together gives me good gender feels c:

ko-fi if you're like "wow lets give lily money :)"
https://ko-fi.com/lilycutesmith


Lily-Cutesmith
@Lily-Cutesmith

Telling me shit like "dude, making a pokemon game would be SO easy now ;)"


Lily-Cutesmith
@Lily-Cutesmith

caffinated and medicated so time to break this shit down


the actual primary issues I have with making a pokemon game currently are:

  • Graphics: I can't settle for any specific gen's sprite style and I need to maintain style consistency, on top of having to make sprites for any pokemon not found in that gen's style. I'm not particularly good at making sprites the size of typical pokemon battle sprites so I'm inclined to re-draw all the pokemon I would have in the game but at that point I may as well make it ~ Original ~ but that brings up the problem of having to think up designs for 150~ monsters lmao. This DOES affect how I would design the dex too so its like, hurgh

  • Game World: This one is a bit weird to explain but the long short is that designing the like, overarching game flow is fucking hard as it turns out. "Lily can't you just use the 8 Gym + Elite Four style beats?" yeah sure but that doesn't like, fill in the plot beats or the inbetweens, much less like, "would this be interesting in the way that I want it to be?" I HAVE put together a fairly fully realized pokemon fangame before and I should probably just release the source code for that at this point but its noooooooooot as good as I want it to be. This flows into the next point

  • Writing: dude do you know how much dialogue a pokemon/rpg in general has? every trainer needs to have unique dialogue (this is a lie actually but like, bear with me here) and that's not even getting into figuring out where NPCs are and what they say, AND ALSO THE ACTUAL MAIN STORY IF YOU CHOOSE TO HAVE ONE LOL!!!!!!!!!!!!!!!!!! this point isnt that big of a deal tbh but figuring out how to go about doing any cutscenes is a headache imo.

  • Social Anxiety: a lot of this would be solved by working with other people but I am allergic to other people and I would be annoyed to work with people who do not share the same design philosophy as me on this (what that philosophy is is beyond me "lily it's literally your's how" buddy im vibes) so I'm just kind of perpetually spinning. I also unfortunately have a bit of, I guess an ego?, on wanting to do as much of a game as I can by myself currently bc I want to prove to myself some sorta point that I'm frankly not entirely clear on.

Astute Readers And Viewers will note that none of this is related to actual code shit and that's because that shit is Fucking Easy at this point. I have all the tools and knowledge to put this shit together, I just lack in the specific areas that are needed to make it a reality.

this sorta shit also applies to basically all of my personal projects so it's very annoying lol I'm very frustrated with struggling with graphics specifically currently!!!!! I hate that I'm struggling so much with coming up with visual designs!!!!

anyways point is, I don't think I actually want to make a pokemon game but DO want to make use of my newfound spreadsheet data skills to make a game and RPGs are kind of the Big Thing for that. I'm still rotating that Wizardry-based game concept, tho i've been considering folding that in with pokemon fangame too bc drpg-style but otherwise normal pokemon game is such a goddamn funny concept


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