It’s an interesting question. I’ve looked into other programs/IDE’s, but I’ve honestly just stuck with Gamemaker. I’m going to give Godot/GBstudio a try after this week though, in light of Yoyo’s recent interest in AI, so I’ll post about that when I get a chance! I will say, I’ve also played around with Bitsy, and I enjoyed it when I did, but I haven’t messed with it much since then. It was good for some smaller ideas, though at that point (a few years ago now) there wasn’t much in the way of, like, dialogue allowing for branching/nonlinearity. I think at this point it’s got more going on though, so I may pick it back it as well!
