Linker

Just a little fellow!

Game Developer and Pixel Artist.

Games at http://linker.itch.io, & http://patreon.com/linkerbm.

Business/Inquiries: linkerbm@gmail.com.

🔒Priv: @Link-Lonk


grace
@grace
hello
incredible
fursona
bean
s
forthwith
heretofore
radical
a
because
n
cromulence
mayonnaise
love
win
s
to
swizzle
adventure
be
contest
horse
🦨
store

patch notes:

  • v1.1: squished fridge to make it fit on the screen better
  • v1.2: unrotated horse because it was sticking in place
  • v1.3: enlarged mayonnaise in response to user feedback
  • v1.4: safari fixes (thanks, @ticky!)

celechii
@celechii

did i win??? idk how to play


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in reply to @grace's post:

You can visualize the problem by setting a background color for the divs: Essentially, they're layered over each other and without adding svg crimes to our list of sins we don't have any way of being more selective about where we process pointer events on a div, and where we don't :<

As far as I can tell tho svgs aren't great with interactability. Like, they're just graphics on their own and don't have anything like the resize: property. So, we have something that allows us to be far more precise about where we want pointer events to happen, and something that can use pointer events to do fun things, and they don't play nice on that front.

Theoretically if one could swap around the render order dynamically depending on the sizes of the objects, i.e. if div A is greater in width and height than div B, reorder it to be behind div B, (either through the actual order of the elements in the html code, or the css order property, by my understanding) one would be able to get around this but that sounds like something we can't do without scripting

in reply to @celechii's post: