And semi-solid platforms in general. Plus water and some enemy work, but that'll get more properly shown off another time.

Game Developer and Pixel Artist.
Games at http://linker.itch.io, & http://patreon.com/linkerbm.
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(Deleted the old post before realizing that I could have just edited it; too used to Twitter ig!) This is mostly tileset stuff, but I'm also really proud of the Atlas statue in the center. Might have a parallax bg in the actual game too; I think it'd look better than a black bg, or even a static skyline/stars or something.
They don't attack yet, but they do sorta putter around until you blast them, which is fun. We'll see how the beam attack holds up once dodging is also more of a factor; right now the aiming is a bit difficult to judge at times, but it works! Feels nice when the shots connect too