Kojima is weird, and I don't know if I'm onto something or if adherence to structure is just part and parcel of the Game Auteur package. I keep hearing people say "Kojima just wants to make movies", and at this point my question is, then why hasn't he? The man has his own company now, it's not like funding or contractual obligation to a crappy publisher is holding him back anymore. Either he wants to make games that think they're movies, or he hasn't realized that with that many resources you can just... hire people and direct a movie. Maybe he's fallen prey to the same brain worms that got Cage, believing that a game as a cinematic experience is a bold direction that no one has ever gone in before.
Which is another thing that rubs me the wrong way about that auteur attitude, this belief that they're treading bold new terrain that no one has dared tread before, which reveals that their media landscape is roughly limited to "big budget blockbuster releases". Like, don't get me wrong, a part of me was thrilled that the most hotly anticipated AAA release of 2019 was a literal walking simulator, but all through the hype cycle I was bothered by the thought of what any of the independent devs who have been making those games for years could do with a Kojima budget. Give Connor Sherlock or Kitty Horrorshow millions of dollars and their own dev team (but only if they want it) and see what happens. Hell, give it to anyone who isn't an annoying centrist or a sex pest and has some more creative chops.
Games are too big to be made by just 1 person anymore. A director who does not acknowledge the devoted team of people working with them is not a good one. This is true in all media really.