Lizstar

Gay Murr Girl

Liz, Goblin, Part-Time Shark, VTuber, retired speedrunner, author, GDQ staff, Sega fan, "Yuri Sommelier", Walking Encyclopedia of All Things Useless, Twitch partner, general menace. Says "Murr" a lot. This is not a place of honor, views my own, etc. Avatar art by me.

You must log in to comment.

in reply to @plumpan's post:

DK64 because it was my first one :) it takes me back to a simpler time when I had the free time to get through its tedium, and the movement bugs are a lot of fun to screw around with when I get bored :3

DK64 seems to be awfully divisive, but most of the bad things I hear are just "too many collectables" from people that know how many there are but may not have actually played the game. It's a lot more succinct than banjo 1+2 lol.

What are the movement bugs? I've only seen people play it casually.

Oh there are, a lot. I can't remember everything but the standout ones to me are:

  • you can clip through most walls with some combination of swimming, first person camera, rubbing your back on it, or lag (oranges cause a lot of lag for this purpose)
  • DK can go flying if you jump and kick off of certain inclines and ledges with specific timing so it interrupts the mid-air attack animation with the kick
  • swimming out of bounds into some areas will offset the player model's pitch, which breaks collisions even further
  • actually any amount of lag just completely throws off most of the game, since Rare added in compensation but all it does is make the player move farther per frame without adding collision checks or adjusting any other part of the physics. this is actually why some parts of the game were way harder on Wii U VC; the game lagged constantly on N64 but runs very close to its intended frame rate on Wii U, so things like the beetle race in Fungi Forest became nearly impossible

It's possible to get around nearly every intended obstacle or trigger in the game, and when I replay it I usually try to clip around and see where I can get in the game without grabbing vital collectibles or abilities. It's as much a part of my love for the game as playing through it intentionally.

Plus it was the only Rare collectathon on 64 that I completed 101%. I couldn't finish Banjo-Kazooie because the note score system made it feel necessary to finish every world in one go, and Tooie's backtracking frustrated me because I could never finish a world before moving onto the next. (Still love both those games too tho)

it's banjo kazooie and here's my insane take about banjo kazooie: it's an early walking simulator. apart from the final boss, it's just really not difficult and is more about exploring a space than anything. compare to every other collectathon i can think of from the era, which are often hard enough that i get bored before i even finish them

A lot of very difficult jumps for a walking simulator! Difficult for me anyway :(

Good game tho. I think it's insane if you think of kazooie and tooie as a single, gigantic work.

you know in retrospect it is possible that i only feel the way i do about it because i've played it a million times :p i do find it easier than other 3d platformers but i might just be really attuned to how it controls specifically? like i think mario 64 is way harder, for example.

I am 100% sure that, due to my relative experience levels in both games, I'd call SM64 easier. But I'm very familiar with how drastically perspective can change in a game because, you've played too much of it and the difficulty is lower.

How the Rare bri'ishness sits on one's palate goes a long way to how those games land too. As I've gotten older those parts stick out a bit more to me than they did growing up.

i enjoyed Banjo-Kazooie a lot in spite of its problems. i remember seeing Freezeezy Peak for the first time, emerging from the crack in the mountains and gazing upon the gigantic snowman, the plethora of things to do and shiny baubles to collect, and thinking "hell yes, video games don't get much better than this"

i still think it's a much better game than Super Mario 64.

yeah i find 1 to be pretty okay, whereas 2 feels like a refinement on the original with a bit more flourish and scope. you might like it, you might not, if that's the case? there is at least some learning curve involved but the hint system in single player (though the hints themselves are a little brief,) helps pave that over a bit

Majora’s Mask. Loved rolling around Termina Field in Gordon form. But looking back I think a large part of my enjoyment of the game was the ability to redo things. This is largely speculation due to memory issues, but if I made a mistake I could just go back and redo it. My mistakes didn’t matter and had little in-world impact.

For sure. I remember replying Superstar Saga for the boss fights and Paper Mario: The Thousand Year Door for the Bowser interludes. Played the solo arenas in the Golden Sun games a ton too. The boss fights there were random but super hard in later rounds.

I can give my favorite experience with the N64. My dad was doing night shift half the time. We know we was playing either super smash bros or lylatwars when coming back home. We never saw home playing. But we startes noticing DK getting some massive high score whole nobody were playing him. It was even more obvious in lylatwars as medals kept popping up on the map, even on the path we were avoiding

I'll always have a soft spot for Pilotwings 64 - it's always fun to just do free flight or ignore the mission to make your own fun - buzz the castle, try to match the formation of the hang gliders around the castle, fly the gyrocopter at full speed through everything, or just do birdman mode and find weird places to land and take pictures. The later 3DS game, Pilotwings Resort got some stuff right, but it just isn't the same.

Which reminds me, I still need to schedule some hang gliding lessons - I promised myself I would learn and there's some amazing places to fly within a couple hours of where I live.

in reply to @Lizstar's post: