Lobotanist

Funny Little Robot in Your Computer

  • She/Her, They/Them, ✨ Ze/Zir/Zirs ✨

I'm a funny little robot that lives in your computer! I podcast and stream and game dev and draw and basically I do a lot of things but I'm not nearly the best at any of it.



Clouder
@Clouder

Courtesy of Jon Peterson's The Elusive Shift, in ch. 3.

At stake in this choice was the nature of character generation as a creative act of the player. Consider the character-generation system of the era proposed by Bob Frager in [Alarums & Excursions no. 34]: a process of guided meditation. He encouraged players to close their eyes, breathe, and envision a door marked "Adventurers." After opening the door and allowing a few adventurers to emerge, players should select an interesting one and speak to it, listening to its strengths and weaknesses. "Now let yourself become the character. Identify with it and experience what it's like to be it. Ask this person, how do you feel? What is the world like to you? What do you want?" Returning to reality with a specific person in mind, players then roll characteristics and "assign the six rolls in whatever way best fits their character." At that point, though, rolling dice hardly seems adequate as a means of specifying the character.


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in reply to @Clouder's post:

Leaving aside the broader problem this method is meant to address - of giving players more agency in assigning ability scores in D&D - this is just daydreaming, yeah? Why is it placed in a wrapper of guided meditation?

I don't hate it... I just don't get the necessity. I have more characters in me than I could ever play out and very frequently they come from all places. But it might just be a thing where this works real well for some, even as it feels odd to me. Whatever helps, is fun, and does no harm to others is game in the end!

quite probably! jacques lecoq (and complicite) come to mind, but this is very very prevalent in physical theatre training in particular (i've also seen it in commedia courses)
clarifying edit: i can't find the exact exercise i'm thinking of unfortunately. also, it's interesting to note that all of these are european theatre styles/practices (france, uk, and italy, respectively)

It is legit what I was hoping for. Every other paragraph makes me swing wildly between finding comfort and becoming exhausted by how every debate ever had about TTRPGs was being had in 'zines in the first six years of the hobby, even as they continue today. And legit, the history about war and story gaming before D&D was enlightening.

It's one of those things where it feels like it could work... but maybe not for OD&D? Like the last line says, by the time you've thought through all these things, dropping six randomly generated numbers into attributes like "Intelligence" feels underwhelming. And what do you do if you get scores that don't match the idea at all, ya' know?

It'd probably be great for like...a game with very simple point-buy or "just pick a class" or something. Basically anything where you don't have to do too much of a process afterwards to knock you out of the idea before you're done.

Yeah! The one this puts me most in mind of is Beyond the Wall. That game makes character - and setting! - creation a guided affair using playbooks with prompts you roll for. The results then determine starting abilities and help forge party and character relationships. Importanty, those prompts give you your starting ability scores, so there isn't the disconnect at the end like with this guided meditation method.

I actually really like that detail. Going to a specific place to Pick A Guy feels more like a store, this has the vibe of guests arriving at a party and choosing the one you'd rather spend your time with.

Yeah, it's pretty unique - I do feel like I have to read this book eventually. I think my dislike comes from how I want to "be" a character - when playing I prefer to think of myself as like a pilot rather than an actor. I bet there's a lot in here about that breakdown

The chapter I pulled the paragraph from in The Elusive Shift is largely about that tension in roleplaying games at the dawn of the hobby - are you adopting a role or "piloting" a character. If that interests you, it's worth a read if ya' can find a copy of the book at a library or store.