Lobotanist

Funny Little Robot in Your Computer

  • She/Her, They/Them, ✨ Ze/Zir/Zirs ✨

I'm a funny little robot that lives in your computer! I podcast and stream and game dev and draw and basically I do a lot of things but I'm not nearly the best at any of it.



applecinnabun
@applecinnabun asked:

i feel as if tower of ba-bell's character design/writing process could benefit from the ballmer peak, have you u found that to be the case

(i had to google this one), i could maybe see how that would be the case, but honestly i've done all of it entirely sober? (almost) all of the character designs have been very First Draft, with only slight refinement. like, i designed and drew the entire protag trio and most of the npcs so far as i was spriting them, and a lot of the writing is stream of consciousness with a little tiny bit of editing. my goal with ba-bell has been "this is a game that i am choosing to make in rpgmaker 2003 about taco bell, i'm just going to do whatever feels right or fun to me"!

in my experience, drinking makes me want to touch things more and answer questions that people ask me, in addition to classic lowering of inhibitions, but i've already been working on letting myself be more uninhibited, and ba-bell is an example of the results. i don't think it would really benefit from me lowering them more?

spoilers for the sidequest i've been avoiding talking about

like, i'm already making a sidequest about the girl from the pizza hut star wars commercials that involves a background that looks like this:

that said, maybe it would help when it comes time for me to like, actively try and share/promote it?? i get cold feet and anxiety about trying to do that with this project in particular entirely because how self-indulgent it is in a lot of ways. like, a friend of mine has talked about streaming the demo, and all i can think is "ah shit, what if the jokes don't land" or "what if people just don't click with it". and like, that's fine and entirely expected, but it's still very,,,

anyways, that's a lot of words and only some of them are relevant to your question! whoops!! ><;;


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in reply to @Lobotanist's post:

holy shit thank you for the sidequest spoiler lmao. i can totally see how that approach works for ba-bell! it seems like the kind of humor that has to just occur to you, rather than trying to force it in a more constructed way

yeah though marketing is a nightmare! i should probably try to do that more after hoptix is in next fest this summer but i really really do not want to!!

also for what it's worth, i really feel like ba-bell like. delivers on its promise. i wholeheartedly believe that anyone who looks at a furry rpgmaker game about taco bell and says "yeah i want to play that" is going to like it. it's just so exactly what i hoped it would be :3