Lobotanist

Funny Little Robot in Your Computer

  • She/Her, They/Them, ✨ Ze/Zir/Zirs ✨

I'm a funny little robot that lives in your computer! I podcast and stream and game dev and draw and basically I do a lot of things but I'm not nearly the best at any of it.



soleilraine
@soleilraine

why does every magical girl ttrpg have an "investigation phase" when in my experience with the genre the investigation usually looks like "HOLY SHIT THERE'S A GIANT SQUID ATTACKING THE SOCCER GAME"


yrgirlkv
@yrgirlkv

i'm thinking about this now and what i think a magical girl game needs instead of an investigation phase is a drama phase, where before a giant squid attacks the soccer game we spend a whole session on why star-knight aries is super invested in her soccer team and can't figure out how to balance the demands of school sports against her duties as a magical girl


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in reply to @soleilraine's post:

honestly, it should just be a downtime where everyone gets scenes to investigate how they feel about each other and then after everyone has had some scenes, it's squid time and you spend currency that you earned from your scenes together to be able to do special moves together

in reply to @yrgirlkv's post:

I disagree that GbM does this; the Obligation phase is about the pressures of mundane life (which the Adversary influences but does not directly cause), while the Downtime phase is resource generation and/or investigation. Neither of these are about setting up & exploring a mundane adventure/petty conflict that then gets interrupted & escalated by the Adversary.

i feel like most sailor moon eps involve the characters stumbling into a monster for personal drama reasons, like if ami develops an interest in music or mako wants to reconnect with an old friend, and then a monster also happens to be there

In my experience, that's what Princess Wing really means with their "Investigation Phase." Like in both the pre-written adventures, it's obvious pretty much immediately what the underlying personal issue the NPC of the day has, and the point is more to flesh it out for a while before the bad guy takes advantage of it and uses the NPC's negative emotions to turn them into a monster for the big fight. I wish they had examples of play in the book so you could find out how they intended that to work without reading the adventures.

Because back in Sailor Moon, there was no real "giant enemies" and there was a phase where stuff was happening to people and they had to figure it out. With one of the senshi sometimes almost falling for the scheme of the day.

Nowadays where it's either Precure where there is a giant squid, or loli torture porn for men, that's not the case.