Loosf

Hi hello. Agender faggot.

  • They/It/He

Weird furry.
RaccoonRobot
Spicy alt: @LoosfButHornt


masklayer
@masklayer

New version will hopefully be just slightly better in basically every way thus making him "more good"
The Goals [honestly writing this down for my own sake to like distill down what my actual goals for the project are]:

Key priorities:

  • Minimal change to overall shape, I Really like how he currently is
  • "just" fix all the jank in preparation for adding all the optional stuff he doesn't have yet

  1. trying to make geometry less of a mess
    and then
    Reduce the poly count a bit but distribute detail better:
    • Reduce poly count in places that don't need it e.g. back of head
      (why were the little antler attachment points geometry before, I don't even draw them sticking out, why did I add like 60 polys to do that at random)
    • Increase poly count in places that need more
      • ...for better deformation - e.g. around mouth for better expressions & visemes [current visemes don't actually have his mouth and lips moving very much, I want talking to be more visible])
      • Or for being on model - e.g. how with current version I literally forgot that there's supposed to be a hole in his back as an accessory attachment point until after almost everything was done so I added it with a normal map and it honestly looks Fine but it should probably be geometry
  2. Improve rigging & weight painting
    • shoulders don't bend right currently
    • ass weight painting is literally scary currently
    • I realized he only has 4 fingers (or 3 based on my old ref but I think I'm sticking with 4) which means I can give both foot hoof cloves a bone - I want to learn to do the paw splay thing so his steppies can look better
  3. Improve texturing slightly
    • Existing texture was done with a mouse and it's fine but all of the seam lines are wobbly
    • I didn't realize you could use multiple materials (shut up) so I think I could distribute detail better if I broke some important details out into their own separate material
    • Gotta add a little emissive

I'm rly hopeful that I can hit excellent performance with the new version bc I will be reducing poly count quite a bit and thus remove the need for the janky ass quest version...
and then I'll use this as a base to make the 'all options' version with optional extra geometry shit like:

  • 3x antler options
  • Clothes & accessories
  • Wings?
  • Real digitigrade leg bones? Not sure if I'll bother but I definitely will have a version like that for posing for renders outside of VRC

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