LotteMakesStuff

Hi im Lotte and i make stuff.

🏳️‍🌈gay useless lesbian🏳️‍🌈
💖yuri subtext💖
👩‍💻gamedev👩‍💻
💤absolutely tired, always💤
🎮VIDEOGAMES🎮
🩷famed pink-haired anime girl appreciator🩷
🥇worlds #1 Bidoof fan🥇

 


 

working on Demonschool @NecrosoftGames

 


 

source: The Villainess Who Steals the Heroine's HeartSleepy-girl representation is important

 


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This is all somehow, (as always) Peter Molyneux's fault1

All this deep learning large language model bullshit AI SUCKS and i hate it. Remember Black & White? Black & White is a BEAUTIFUL game and was the first title put out by Molyneux's Lionhead Studios (rip) and it was an INCREDIBLE piece of work. One of its main features was that you got a huge creature as a pet - and that pet used neural networks & reinforcement learning to learn by watching the player. if you picked villagers up and threw them at rocks, your creature could see you do that and copy you.

Wow good job! give you weird dog a pet! that head scritch feeds into the learning reinforcement system and helps teach your creature "wow picking dudes up and throwing them at rocks is a GOOD THING TO DO". Nice. That game does stuff with neural network that literally no other game has ever gotten close to doing - and its WAY more interesting that ANYTHING OpenAI is doing now.

Anyways - fast forward 10 years and Lionhead's lead AI programmer on Black & White has LONG left and cofounded his own company that just focused hard on this neural networks + deep learning + reinforcement idea, called DeepMind. That would go on to be bought by google and ended up doing all that AlphaGo stuff. Im pretty sure DeepMinds early work on convolutional neural networks inspired a LOT of the research community to go in that direction, so i blame them for things like Google DeepDream popping up too (I blame DeepDream for inspiering a lot of the 'image generation' bullshit we see these days). I blame Google's massive investment into DeepMind for making AI research companies an attractive place for weirdo billionares to dump cash. So, i guess i also blame DeepMind and Goole for making OpenAI seem like a good bet. OpenAI popularized this whole stupid 'large language model' meta that were suffering under today. So yeah, trace it all back and its all stupid fucking Peter Molyneux's fucking fault. fucker.

And you know what sucks the most? If you go to google dot com RIGHT NOW and search for "black and white neural network" you wont find a single link about the game that caused all this bullshit to be popular now, and thats just tragic.


  1. i dont really think this is his fault, but it is funny to blame him for everything, always


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in reply to @LotteMakesStuff's post:

i'm sorry but are you sure it used neural nets? that seems way overkill for a creature behavioral AI for in a game, especially in 2001. might be the mandela effect tbh

edit: maybe it is, maybe it isn't, but this paper from 2002 definitely does mention 'neural nets' so there we go I guess, though no explanation is provided beyond "Decision trees represent agents’ beliefs about general types of objects. Finally, neural networks of perceptrons represent desires [5]." (with the [5] referring to a dead source link)

It deffo did. Its not the deep learning stuff they do nowerdays so theres no massive computational bullshittery going on there - but a lot of the core ideas are the same. The point is the guy that built that went on to start deepmind and do even more of that, at scale.

Its not even the the only game series of the era to use Neural Nets. The Norns in the Creatures series of games famously did as well.