LotteMakesStuff

Hi im Lotte and i make stuff.

🏳️‍🌈gay useless lesbian🏳️‍🌈
💖yuri subtext💖
👩‍💻gamedev👩‍💻
💤absolutely tired, always💤
🎮VIDEOGAMES🎮
🩷famed pink-haired anime girl appreciator🩷
🥇worlds #1 Bidoof fan🥇

 


 

working on Demonschool @NecrosoftGames

 


 

source: The Villainess Who Steals the Heroine's HeartSleepy-girl representation is important

 


Discord
lottemakesstuff
BSky - Ill probably be posting here.
bsky.app/profile/lottemakesstuff.pink
Twitter - DEFUNCT (i am no longer able to log into it lol - consider it archival)
twitter.com/lottemakesstuff
Blog/RSS - cohost mirror and new posts
lottemakesstuff.pink/

posts from @LotteMakesStuff tagged #unity dev

also:

LotteMakesStuff
@LotteMakesStuff

Effective January 1, 2024, we will introduce a new Unity Runtime Fee that’s based on game installs. We will also add cloud-based asset storage, Unity DevOps tools, and AI at runtime at no extra cost to Unity subscription plans this November.

It’s gone from having INCREDIBLY simple just pay for a yearly software licence to that, plus a very complicated sliding scale payment based on installs. Installs. Not sales or revenue but installs.

Just wait till next year when some game developer accidentally annoys their community with a “bad update” or something and their haters mass install, run delete thousands of times to rack up a massive invoice. This is so stupid. I’m done



ahhh~ finally had some time yesterday to rewrite my Platforms library's initialization code. All the logging is nicely formatted now, features are automatically discovered rather than hard coded, the API for discovering feature providers had a little bit of a refactor too, there's a new fallback path for allowing providers to optionally pass calls to the default implementation in Editor, features can declare dependencies so it will automatically figure out the correct initialization order. It's good to get all that out of the way,



lexyeevee
@lexyeevee

i just went to the first MDN page in my address bar history, which is for the grid property, and hit "AI Explain" on the first code block i saw, which is the overview of property syntax

the code block starts like this:

/* <'grid-template'> values */
grid: none;
grid: "a" 100px "b" 1fr;
grid: [linename1] "a" 100px [linename2];

and the explanation starts like this:

The given code example demonstrates various values and combinations that can be used with the grid property in CSS.

The first set of examples shows different values for the grid property. Each value represents a different grid template. Here are the explanations for each example:

  1. grid: none;: This value sets the grid to have no explicit grid template.

  2. grid: "a" 100px "b" 1fr;: This value sets the grid template to have two rows and two columns. The first row has a height of 100 pixels and the second row has a height of 1 fraction unit (1fr). The columns are named "a" and "b".

NOPE. critically but subtly wrong! this creates a grid with two rows with heights 100px and 1fr, one column, and two areas named "a" and "b". (and as smaller quibbles: rows and columns do not have names at all in css grid; only areas and lines do. and calling "fr" a "fraction unit" is kind of weird.)

it continues in this vein and misunderstands the syntax several more times, but then gets a few of them right as well, and all written in the same objective tone.

i mean i knew this is how it works but it really fucking sucks to see in action. and of course it's the more subtle stuff, the stuff that people are more likely to click the explain button on, that will come out wrong.

i just hate this man. i hate that everyone is falling all over themselves to make a button that produces confident human-like text that's completely fucking wrong. as if no one cares if it's wrong, no one even cares to point out that it's often wrong, everyone is just delighted that it produces something. what the fuck are we doing? what the hell is wrong with this industry?


edit: THEY CALL IT "YOUR TRUSTED COMPANION"


LotteMakesStuff
@LotteMakesStuff

This is a screenshot from Unity's announcement video for its "muse" large language model 'AI' assistant. like with this MDN example its just flat out wrong and like, the OPPOSITE of what you should recommend to someone who wants to make a simple match 3 game. There is like, a word association logic to it but its just BAD WRONG advice, and lol its interesting the video cuts of at the part where the system tells you to "implement game mechanics" - oh cool, just draw the rest of the fucking owl? great id never have guessed. Make a tile map (?), add physics to it (??), and then just write the rest of the game (???) OKAY GOT IT. Idiots.