(The “2019/2022” refers to the original Japanese release and the release of the Switch port, aka the version I actually played)
Visual novel/RTS hybrid with a massively complicated story that throws every possible sci-fi trope in a blender and left me guessing what the hell was actually going on all the way until the very end. And when I say complicated I do mean complicated: you’ve got 13 concurrent storylines, each with a different protagonist, events are frequently shown out of order, including flashbacks within flashbacks, and there’s also time-travel thrown into the mix (it never stops being funny when the game says something like “2 Days Ago…” only for the scene to take place in the distant future). Basically, what I’m saying is that it’s anime Homestuck.
The way the RTS sections are—or rather, aren’t—integrated into the game is honestly really weird: because the characters aren’t all united and in their giant mechs until the narrative’s climax, the combat instead lives in a completely separate mode, and you’re mostly free to decide when you’d rather be clearing those levels or continuing the story, with occasional progress gates in either mode forcing you to spend a little time getting caught up on the other. I haven’t really played any RTS games before but I had a decent time with the combat; laying waste to huge swarms of enemies was satisfying, and I appreciated the ability to pause the action whenever I wanted to issue commands (the game in fact automatically does so when anyone comes off of cooldown), which felt very familiar from playing FTL and Transistor. That said, it never really stopped feeling like it was just an interruption getting in the way of the story, though thankfully I had such a great time with that story that the entire experience was more than worth it.
