Short but dense parser-based interactive fiction piece where you play as an art critic examining and conversing with a living statue. It's really impressive just how much there is to talk about and how much Galatea's responses can vary based on how the conversation has gone thus far (I highly recommend playing several times over to see some of the game's myriad endings), but my favorite thing about it was the thematic tensions that the game toys with. Galatea's a thinking, feeling woman who's treated like an object and placed on a literal pedestal, and the game does a commendable job simulating a real, naturalistic conversation, but it's also aware of its own artifice—that to the player, Galatea literally isn't real. The player character in fact starts from a position of skepticism, certain that Galatea will fail his Turing test but interested to see just how convincingly she can pretend to be real, and you can align yourself with that skepticism, choosing to prod at Galatea's/the game's limits until she/it fails to adequately perform personhood to your liking, but you can also try to get her to open up to you, and in so doing perhaps show the player character that Galatea is more than merely convincing.
