Open-world game that takes a page or two from Breath of the Wild but strips out combat and hazards to create a chill experience about climbing everything in sight and coming of age. Gorgeous to look at—downright breathtaking at times—and stretching my stamina meter to its limits to scale anything and everything never stopped being satisfying.
It was also unfortunately kinda janky, at least on my computer; menus sometimes wouldn't automatically snap to the currently highlighted option until I'd cycled to an option that was already on-screen first, I got stuck during dialogue once and had to force quit the game, the camera and movement behaved strangely at times, there were some really noticeable frame rate drops, and there was one case where a crashed spaceship didn't render in when I approached it and stayed invisible even when I was literally standing inside of it until I alt-tabbed away from the game and back:
For all of that though, it's still absolutely worth playing; I adored this game. When you leave the tutorial area for the first time and "Glider" starts playing? Perfection.
