'96 ΞΈβˆ†
sie/hir.
it/its allowed for dykes and dolls.


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Blood-starved girlthing from outer space. Likes to make pixel art and sometimes other things.
I don't talk a lot publicly, so don't anticipate frequent updates.
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Posts will occasionally be 18+. May contain graphic sexuality or violence.


Sheezy 🎨
sheezy.art/mooncaller/

smuonsneutrino
@smuonsneutrino

Introduction

What this post isn't

I'm not here to talk about how inherently evil races are problematic, or how dicey and eugenics-y stat changes can be. I'm not here to explain that monocultural fantasy races reflect how people treat ethnic or cultural groups they're not part of in real life. This is cohost; you knew that. You're probably tired of hearing it and a million people have said it better than I would.

I'm here because the D&Default way of handling it is boring.

Stats aren't interesting, and single abilities that aren't very impactful are barely flavor. Monolithic cultures by race are also boring as world-building goes, and they're extremely restrictive from a character/scenario design perspective.

The goal here to come up with a philosophy for actually constructing fantasy races for an RPG.

Usual caveats up front about my experience not being universal etc.

I am particularly tuned to the way that black people (the skin-color-based over-broad non-ethnicity) and Black people (the American cultural group) are treated, seeing as I am one. I know I will have blind spots to other types of experience.



Hi! I'm Moon, a hobbyist pixel artist and occasional writer/video game developer. I like horror/gothic aesthetics and retro games (though I sadly don't know much about the technical side of things). I'm not the most "chatty" on social media so I may not post often, but this seems like a nice place to share my art + any past or future game projects I might get up to.

You can also find me elsewhere:
Sheezy
Tumblr
Bluesky
Itch
Neocities (coming eventually)


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