MOKKA

No more posting Jail for me!

After I learned everything there is about the human bone, I decided it would be more fun to blow up digital worlds.

You should wishlist Virtue's Heaven on Steam!

And Buy GB Rober, while you're at it!


Email Newsletter
buttondown.com/MOKKOGRAD
My itch.io page
mokka.itch.io/
twitter (in case people really want to, only for game announcements though)
twitter.com/mokkograd

Noemi
@Noemi

It's like Pong, but Wrong!

Wrong! is a project coded in C++ using the Raylib framework. It's a simple concept - instead of hitting the ball with your paddle, you do NOT want to hit the ball with your paddle, allowing it to bounce off the walls.

My intent for this learning project was to use organizational aspects of object-oriented C++ to not only run a game, but manage it, between scenes, events, and entities, encapsulating the functions of the C-based Raylib library in objects with specific goals and responsibilities.

Project Page on itch.io

Source Repository on GitHub


You must log in to comment.