It's like Pong, but Wrong!
Wrong! is a project coded in C++ using the Raylib framework. It's a simple concept - instead of hitting the ball with your paddle, you do NOT want to hit the ball with your paddle, allowing it to bounce off the walls.
My intent for this learning project was to use organizational aspects of object-oriented C++ to not only run a game, but manage it, between scenes, events, and entities, encapsulating the functions of the C-based Raylib library in objects with specific goals and responsibilities.
