i went through so many iterations, from a simple heightmap renderer to a full-blown voxel raytracer, and now landing right inbetween: THIS!!!
for context: this is rendering inside DOSBox. the voxels are rendered via a 2D DDA grid-stepping algorithm. the voxels themselves are stored as RLE-encoded runs of air and blocks, which is computed to vertical lines on the screen
I am SO incredibly proud of this, ya'll have no idea
it's................ DOS minecraft, lol
