it's very funny to me to think that on a personal level if you asked me to sum up my career in gamedev I'd say I was an animator, but in actuality it's like 7-8 years of being an animator/rigger and 2-3 years of:
- economy balance
- tutorial design and scripting
- event design and scripting
- gameplay prototyping
sometimes as an indie you're asked to stick to your one career specialty and sometimes it's like alright no one else has time to do this so you're a game designer now