Animation Lead on Wanderstop! She/Her & Transgenderrific! Past: Radial Games, Gaslamp Games



So here's one of those!

  • Ghost Trick: Phantom Detective: This rerelease of my favourite game was just as excellent as I'd hoped and I marathoned the entire game in like two days. I love ghost trick. I hope more people get a chance to finally play it.
  • Forever Skies: This survivalcraft just released in early access. Think Raft with blimps. You fly around a deserted future earth and collect things and build out your blimp, with the eventual goal of finding the cure to a virus. A strong aesthetic and novel concept really elevate this one for me - I play a LOT of survivalcrafts and frankly I'm tired of chopping down trees. Nice to see a game with different ideas, even if it's borrowing many of those from Raft.
  • Vintage Story: Speaking of survivalcrafts, this minecraft inspired weird hyperdetailed Thing has become a new podcast game for me. I'm not 100% sure how I feel about it yet - I like its creative goals but it's so, so hard to figure out what I'm supposed to (or able to) do moment-to-moment. A common feature of the more minecraft-inspired games in the genre, tbh. Gonna keep with it.
  • Fuga: Melodies of Steel 2: I'm not so much playing this rn as I got distracted from it and need to get back to it. Love these games. Tense, exciting and strategic. One day I will get zandra to play them.
  • ШП - ShP: An extremely weird interface-fuckery puzzle game. Honestly I suspect people on cohost might like this uniquely. It's got the CSS Crimes vibes. Click shit and things happen, figure out obscure goals etc. It's on steam, if you search for it.
  • TOTK: I can tell I'm reaching the end of my playtime with this game because I'm touching it less and less lately. I'm pretty close to 100% of shrines done. After that.. I think it's gonna be time for me to wrap things up.
  • Fallen London: I've stuck with this longer than I've ever stuck with any live game at this point, though I can feel the initial - lengthy - blast of fervent enthusiasm slowly fading now that I'm nearing the 5 month mark. Fucking around in Parabola has been interesting, but I'm not quite sure how to make progress towards a lot of the hanging things I'd like to click on. I'd like this to be a game I stick with long term, if possible, but that definitely means finding ways to mitigate my ADHD making me forget what the fuck I was doing - and how to make progress on those goals - constantly. I guess that's what taking notes is for, lol.

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in reply to @MOOMANiBE's post:

Vintage Story has proven to be a really good vibe game for me too- I think the sheer process doing every little thing involves actually lends itself to every step you make feeling pretty valuable? Like just the art of getting charcoal is an indepth process that'll probably take a solid like, 4-5 hours to finally do in earnest.

Yeaaaaah the biggest advantage of vintage story in multiplayer is due to how long it takes to do everything more hands literally means you progress at an extremely accelerated rate (though in exchange for now needing X times more food and metal for everyone, I guess)

reporting back from the panel - they are specifically recruiting non-Japanese folks for their new office opening in Osaka (no Japanese language required, includes relocation and Japanese language instruction)!! due to a large amount of their sales coming from overseas and they want to have that perspective (one of the directors of Fuga is French, 15% of their current workforce is non-Japanese)

Forever Skies is an okay time. Currently waiting for updates to start rolling out, since there's not a lot of content in it at the moment.

Especially new build pieces. For as riggid as the system is you're really dependent on the types of pieces to really be able to express yourself through construction. Kind of like early days No Man's Sky, and Subnautica. You have round room. Your option is... stack round room.